Kooltool : the experience

When I moved over to Mac OS X in July, I was searching aimlessly for game engines, after all, the game engines that I used to work plenty with were mostly Windows only, with the exception of Puzzlescript, Stencyl and Twine. I started making games with Twine. Sure, Twine is a very specific game engine, but, most of my ideas were for non graphical text games at that time, so, Twine suited me. I also downloaded Stencyl, and I used Puzzlescript, but Twine seemed to suit me more. After developing the game Vapour Waters, a mainstreamy, trainwrecky pile of mess, I decided to make an RPG. I grabbed my notebook, started scribbling around, aimlessly, and I had an idea formed in my mind. However, the thing that made this RPG non existant to me was the fact that there was no sign of a version of the popular RPG Maker tool for Mac, which was one of the engines I worked before moving to Mac. After discovering that there was no RPG Maker for Mac, I searched for an RPG making engine aimlessly. After tough days studying in my freaking boring school, I usually returned home, checked if there was homework on my way, and, if there was none of those annoying things to do, I would search for RPG making engines. In one October night, I remember I played Scott Cawthon' s "Five Nights at Freddy's" on my iPad. I remember my friend unlocked the third night for me, which was quite an achievement for me, because it seemed that I sucked at the game. So I kept playing that game, until I remembered of my ideas of making an RPG. So, since there were no mainstream RPG making game engines for Mac, I searched for "indie game making tools" on Google, and I found it. I found Kooltool on the website IndieGames.com, which seemed to have more game engine suggestions than the seemingly defunct website IndieStatik, but, anyways. I downloaded Kooltool on the next day, and I started using the game engine. The first game I made was a cheap clone of the engine' s demo called Nam Cap. I made the game look a bit creepy for starters, but it was a very nice experience for me. Some updates later, I made two other games. I never thought something would be so close to RPG Maker. This one reminded me of Happy Wheels' s level editor, which was roughly something quite similar to Knytt Stories and Terry Cavanagh' s VVVVVV : Make and Play Edition ( I actually used Terry' s tool. I highly recommend it as well ). I honestly thought making a game with it reminded me of the same experience I had making a game during the World Cup called "Cowboy in Space". Sure, I had some difficulties, but, overall, it was awesome.